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Toys

Playing with toys is the first opportunity a child has to explore and interact with the world on their own terms. To children, toys are more than just objects: they are companions, teachers, and super heroes that help guide them through a big and sometimes confusing world. They assist the physical, cognitive and emotional development that prepares children for adulthood. The Creativity Institute divides toys into four categories: 

Toys for physical or muscle development such as wagons, bikes, boxes, puzzles, blocks, brooms, and shovels. 

Toys for sensory (touch, sight, sound, taste, smell) development such as water toys, musical instruments, bubbles, play dough, and sand toys. 

Toys for make-believe and social development such as dolls, dress-up clothes, cars, trucks, games, and books. 

Toys for creative and intellectual development such as clay, crayons, paints, books, paper, and scissors. At Billie & Roo we believe the best toys are ones that engage a child’s senses, spark their imaginations, and encourage them to interact with others. We love toys!

Mathinator - Albert's Insomnia

857253002028
$25.00
In stock
1
Product Details
Brand: Other
Age: 4 years, 5-6 years, 7-8 years, 9-12 years, Teens & adults

Albert*s Insomnia is a mental math game using math operations, which can be differentiated for all grades, inclusive of K-5, 6-8 and even high school level students (when factorials and exponents are incorporated into the game). Because Albert*s Insomnia is easily differentiated, it provides the teacher or parent with flexibility to adjust the game to each student*s level. A teacher can easily raise or lower the ability level of the game by choosing different numbers with which the student(s) can work. It allows for individual use, small group and whole class learning experiences. The game can teach students in small groups and as a whole class to work collaboratively and cooperatively, encouraging team work within the classroom.

Because Albert*s Insomnia is a mental math game, it gives students the opportunity to think and solve equations in order to achieve success in the game. Albert*s Insomnia is not a game where students methodically repeat drills in order to learn their math facts. Students naturally acquire this ability through the different processes needed in order to complete the solutions. Students are able to first visualize the numerical operation by the number on the face of the card, then by referring to the different operation signs (add, subtract, multiply, divide). The game can also allow for tactile bodily/kinesthetic engagement as students move the cards or touch the cards while working through their solutions. Students inherently begin to acquire the knowledge of multiplication and division through their repetitive use of the numbers to consecutively count the sheep in the game. When students achieve a solution, they reinforce their newly acquired skills and the other students participating in the game also hear the repetition of the mathematical equation, which provides reinforcement of the necessary math skills needed for students to be successful in math.

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